Toshihiro Nagoshi, the creator of one of Sega’s most recognized brands of the last two generations of gaming, Yakuza, has recently talked with the media about what made the series so popular, and speculates on why women might be drawn to the series.

Over on OtaQuest there’s an interview with Toshihiro Nagoshi, talking about some of the inspirations behind the game, as well as the market expectations from the people playing the game. He talks about how the market – at the time when the original Yakuza released – was filled with military shooters and sports games, so it gave Sega’s property an opportunity to shine by giving gamers a completely different experience.

Nagoshi also talks about why females might be drawn to the game, taking jabs at today’s hyper-feminine males who are anything but masculine, oftentimes referred to as “soyboys” and “NPCs”, saying…

“When it comes to the female fans part of the question, this actually isn’t unique to the West. I still think it’s odd that we have that following but it was in a way a good thing that we didn’t try to cater to a female audience. I think that because we tried to ignore both younger and female audiences we inherently captivated their interest in the contents of the game. I can’t really speak for the female fans of the series, but these days guys are a total pushover. So maybe it’s because of this that those fans feel so attracted to the main character of the game. I can’t say for certain, but it has to be something like that. […]”

This is likely because Kiryu, the main character, is a man’s man. In today’s society all men are castigated for acting like men, and the media are intent on pushing for Western men to be weak pushovers, which is precisely why someone like Kiryu is celebrated in the realm of gaming.

He doesn’t drink soy; he beats up people who do bad things; he dresses nice; he shaves; and he dates hot women. Basically, he’s everything Millennial Leftists are not. Heck, check out the compilation video from SkyShinobi highlighting some of Kiryu’s best moments.

Anyway, Nagoshi goes on to say…

“[…] But even though there are more female fans now, it’s not a fact that myself or the staff can worry about. If we start to worry about the female fans, it changes the identity of what we’ve worked on and we risk isolating the current fans.”

This is the appropriate way of dealing with the game’s rising female fanbase. If they like the game for what it is, why change it? It’s the opposite approach to what companies like DICE did with Battlefield V or other companies completely abandoning their audience to chase after the phantom audience that brings nothing but wokeness and brokeness.

But this isn’t anything new, as pointed out in the video by Yellowflash 2, a couple of years ago Nagoshi mentioned that even with the growing interest in Yakuza, they wouldn’t be feminizing the game.

Yes, even with 20% of the audience being interested in the Yakuza series, they aren’t changing the core DNA of the franchise.

The only downside, of course, is that they did recently remove some of the content from the remaster of Yakuza 3, claiming that some of the content they got away with back when it originally released wouldn’t fly today. This shows that even Japan isn’t immune to the disease that is political correctness.

(Thanks for the news tip npcomplete)

NOTE: This article has been republished to honor the journalistic integrity and previous work of William Usher (Billy D) formally of oneangrygamer. The purpose of this is to archive and honor the dedicated efforts of one of the last few people who stood up against the tyranny of faggots and Jews within this field. This is not my work, but it has been bestowed upon me to both preserve and promote the work of Billy D.